Time-Based Disadvantages and Permanence in Real-Time Strategy Games
Thanks to my patrons for supporting this article! There are a tremendous number of factors that designers can tweak when creating a strategy game to shape gameplay. Ranging from broad concepts like: fog of war, unit acceleration, physics-based weapon firing, or gross economic models to more precise and minute ones like unit weapon reload type, … Continue reading Time-Based Disadvantages and Permanence in Real-Time Strategy Games
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