Brandon "Wayward" Casteel
Killing For That Promotion: Veterancy Systems in RTS
The strange flexibility of boundaries: population and other limits in strategy games
With curated experiences, even ones which give players a lot of control over the disposition of their forces, as in tabletop Warhammer or WarCraft 3, the game’s designers can spend copious time crafting a variety of tools (units, gear, spells, et cetera) that can act in a variety of surprising ways. We’ve seen the success of these curated game experiences in a variety of places, among them WarCraft 3.
Universe at War Commentary: Novus vs Hierarchy
A hidden gem of the RTS genre, Universe at War came out in 2007/2008, developed by Petroglyph Games. It’s got a community dedicated to bringing the game back to life. I’m so thrilled to be a part of things that I wanted to cast a couple of matches! This is the second UAW match I’ve done commentary on, and my plan is to continue doing at least one a month from here on out.
Some thoughts on Company of Heroes on Android
