An Exploration of the RTT Game Genre
The article explores the distinction between Real-Time Tactics (RTT) and Real-Time Strategy (RTS) games, highlighting that RTT focuses primarily on troop positioning and immediate engagements, while RTS emphasizes economic growth and broader strategic planning. It examines RTT games like Wargame and World in Conflict to illustrate these differences and discusses potential lessons RTS might learn from RTT.
Factions have layers! or how Company of Heroes 3 builds their faction identities
RNG Discourse is a Disaster
RNG discussions suck. Let’s get away from the framing of “RNG vs Skill” and explore the design space.
Company of Heroes 3 Deutsches Afrika Korps: A faction three games in the making
Historical RTS – War Wind

