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Game Design Games Written by Wayward

How do you create a good loadout system in RTS games?

by Brandon "Wayward" Casteel September 13, 2022
Contributors Game Design

What makes a fun civ in AoE3? A tale of two asymmetries

by Felipe Eduardo Gonzalez ArgaƱaras June 2, 2022June 2, 2022

Wayward’s Watchlist, February 2022

by Brandon "Wayward" Casteel February 14, 2022February 14, 2022

Crossfire: Legion Technical Test First Impressions

by Brandon "Wayward" Casteel January 24, 2022January 24, 2022

Food, Gold, and Beyond: Exploring Multiple Means of Generating Resources in RTS Games

by Brandon "Wayward" Casteel January 23, 2022August 25, 2022
Game Design Games Written by Wayward

How do you create a good loadout system in RTS games?

by Brandon "Wayward" CasteelSeptember 13, 2022
Continue Reading
Contributors

Knights of the Mediterranean, revamps and reworks that bring new life to Age of Empires III

by Felipe Eduardo Gonzalez ArgaƱarasJuly 9, 2022July 8, 2022
Continue Reading
Contributors Game Design

What makes a fun civ in AoE3? A tale of two asymmetries

by Felipe Eduardo Gonzalez ArgaƱarasJune 2, 2022June 2, 2022
Continue Reading
Games Overviews Written by Wayward

Wayward’s Watchlist, February 2022

by Brandon "Wayward" CasteelFebruary 14, 2022February 14, 2022
Continue Reading
Games Overviews Written by Wayward

Crossfire: Legion Technical Test First Impressions

by Brandon "Wayward" CasteelJanuary 24, 2022January 24, 2022
Continue Reading
Game Design Games Written by Wayward

Food, Gold, and Beyond: Exploring Multiple Means of Generating Resources in RTS Games

by Brandon "Wayward" CasteelJanuary 23, 2022August 25, 2022
Continue Reading

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