Category: Game Design
The strange flexibility of boundaries: population and other limits in strategy games
With curated experiences, even ones which give players a lot of control over the disposition of their forces, as in tabletop Warhammer or WarCraft 3, the game’s designers can spend copious time crafting a variety of tools (units, gear, spells, et cetera) that can act in a variety of surprising ways. We’ve seen the success of these curated game experiences in a variety of places, among them WarCraft 3.
Dynamic Map Elements in RTS Games
I’m currently a bit obsessed with the economy in Command and Conquer Remaster
A Nod to the Construction Yard
