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Wayward Strategy

Excellence in Strategy Game Design

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Category: Game Design

Mechanics, prototypes, etc

Game Design Games

RTS Games need more iconic characters

By waywardAugust 12, 2015August 13, 2015
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command and conquer Game Design Games

Some Inspired Designs in the Dune RTS Series

By waywardAugust 7, 2015November 20, 2018
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Game Design Games

Looking Forward to the Future of RTS games

By waywardJuly 22, 2015July 22, 2015
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Game Design Games RTS101

Time as a Resource Part 3: World in Conflict

By Topher DollJuly 20, 2015November 3, 2015
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Company of Heroes Game Design Games RTS101 SC2 WH40K

Time as a Resource Part 2: Multiplayer Map Design

By Topher DollJune 7, 2015December 8, 2015
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Game Design Games SC2

Time as a Resource Part 1: Single Player Map Design

By Topher DollMay 26, 2015June 8, 2015
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Recent

  • How do we improve resource harvesting in RTS games? December 4, 2019
  • What Makes RTS Games Fun: Meta Campaigns August 10, 2019
  • What Makes RTS Games Fun: Super Units May 6, 2019
  • Hey Have You Heard? It’s a War Party April 23, 2019
  • What Makes RTS Games Fun: Meaningful Base Building March 14, 2019
  • Categories of Action in Strategy Gaming February 14, 2019
  • Stormy Skies – a Conflicted First Look at Battlefleet Gothic: Armada 2 January 23, 2019

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Excellence in Strategy Game Design

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