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Tag: Game Design

Command & Conquer Style Games Game Design Written by Wayward

Re-sharing my Tempest Rising Interview

Earlier this year, I did an interview with a Russian-speaking game magazine about Tempest Rising and the RTS landscape in 2023. I wanted to re-share that interview here for posterity.

by Brandon "Wayward" CasteelJuly 7, 2023
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Blizzard Style Games Command & Conquer Style Games Company of Heroes Game Design Games Main Navigation TA-Style Games Written by Wayward

What Are We Fighting For? Winning and Victory Conditions in RTS

An exploration of how RTS are won, why the default win condition is so hard to top, and how some games try to solve the problem of what it means to win and lose.

by Brandon "Wayward" CasteelJuly 3, 2023
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Contributors Game Design RTS101

Fixing Stealth in RTS

by JohaggisJune 26, 2023July 3, 2023
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Contributors Game Design

Adaptability: Putting the “Real Time” in Strategy

by Felipe Eduardo Gonzalez ArgañarasJune 19, 2023
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Game Design Games Written by Wayward

How do you create a good loadout system in RTS games?

by Brandon "Wayward" CasteelSeptember 13, 2022
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Contributors Game Design

What makes a fun civ in AoE3? A tale of two asymmetries

by Felipe Eduardo Gonzalez ArgañarasJune 2, 2022June 2, 2022
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