Tag: Game Design
Ion Cannon Online: How Do We Improve Support Powers in RTS?
The Beauty of Acute Asymmetry In Warcraft: Orcs and Humans
Liquidation Alpha Demo First Look
The strange flexibility of boundaries: population and other limits in strategy games
With curated experiences, even ones which give players a lot of control over the disposition of their forces, as in tabletop Warhammer or WarCraft 3, the game’s designers can spend copious time crafting a variety of tools (units, gear, spells, et cetera) that can act in a variety of surprising ways. We’ve seen the success of these curated game experiences in a variety of places, among them WarCraft 3.
