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Tag: mechanics

  • Games

Iron Harvest Early Impressions

  • by wayward
  • Posted on August 27, 2018September 7, 2018

Disclaimer: I personally paid $120 to back Iron Harvest on Kickstarter. This is how I…

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  • Game Design

The Cost Of Combat in Strategy Games

  • by wayward
  • Posted on March 28, 2018April 20, 2018

Thanks to my patrons for supporting this article! Strategy games, in some ways, are all…

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  • Game Design

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

  • by wayward
  • Posted on March 3, 2017February 13, 2019

This is my 4th patron-supported article. Thanks to everyone who supports me, both financially and…

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  • Company of Heroes

Some Inspired Designs in Relic’s RTS Titles

  • by wayward
  • Posted on October 6, 2016October 8, 2016

I’m not going to mince words here. Relic’s games are a breath of fresh air in…

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  • Games

Some thoughts about the power system in Remnants

  • by wayward
  • Posted on February 5, 2016February 9, 2016

One of my primary goals in designing my first StarCraft 2 mod, currently operating under…

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  • Game Design

Battlefield uncertainty and fog of war

  • by wayward
  • Posted on January 30, 2015March 18, 2015

Almost since the inception of games, game designers have known that giving all participants universal and…

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Recent

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