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Tag: systems

Contributors

What RTS can learn from Chess

By Callum "GGTheMachine" McColeOctober 4, 2018November 24, 2020
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Game Design Written by Wayward

The Cost Of Combat in Strategy Games

By waywardMarch 28, 2018November 24, 2020
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Game Design Games Written by Wayward

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

By waywardMarch 3, 2017November 24, 2020
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Company of Heroes Games Overviews WH40K Written by Wayward

Some Inspired Designs in Relic’s RTS Titles

By waywardOctober 6, 2016November 24, 2020
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Games Remnants Mod Written by Wayward

Some thoughts about the power system in Remnants

By waywardFebruary 5, 2016November 24, 2020
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Game Design RTS101

Battlefield uncertainty and fog of war

By waywardJanuary 30, 2015March 18, 2015
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