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Excellence in Strategy Game Design

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Tag: tactics

Game Design RTS101

What RTS can learn from Chess

By Callum "GGTheMachine" McColeOctober 4, 2018October 8, 2018
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Games

Iron Harvest Early Impressions

By waywardAugust 27, 2018September 7, 2018
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command and conquer Games

Callum McCole – C&C Rivals First Impressions

By Callum "GGTheMachine" McColeJuly 3, 2018February 14, 2019
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Game Design

The Cost Of Combat in Strategy Games

By waywardMarch 28, 2018April 20, 2018
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Game Design Games

The Balance of Power: Progression and Equilibrium in Real-Time Strategy Games

By waywardMarch 3, 2017February 13, 2019
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Games

Some Thoughts About Clash Royale

By waywardDecember 27, 2016April 18, 2018
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Recent

  • Ashes of the Singularity Hunter/Prey Mini-Overview December 10, 2019
  • How do we improve resource harvesting in RTS games? December 4, 2019
  • What Makes RTS Games Fun: Meta Campaigns August 10, 2019
  • What Makes RTS Games Fun: Super Units May 6, 2019
  • Hey Have You Heard? It’s a War Party April 23, 2019
  • What Makes RTS Games Fun: Meaningful Base Building March 14, 2019
  • Categories of Action in Strategy Gaming February 14, 2019

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