Games Overviews Written by Wayward

ValeGuard Review on GameSpace

Something dark stirs in the wilderness… ValeGuard is an independent game developed by Lost Tower Games where the player alternates between turn-based building management and real-time tactical combat against waves of various types of enemy. Not quite a tower defense, not quite a city builder, ValeGuard takes nods from a variety of sub-genres to develop its formula, which ends up largely paying off in the game’s favor.

I went into the game not expecting too much. It’s pretty clearly the work of a small team, and strategy-adjacent games developed by small teams are always a bit of a gamble. The graphics are simplistic – I’m not ashamed to say that the first thing I thought of when I saw the game’s cube-based terrain tiles was Minecraft, and non-hero infantry appear to be mostly little Minion-shaped fellas, mostly told apart by whatever weapon they happen to be carrying. Also, I at first figured the entire game was played on a single map that was small enough to fit on-screen with no scrolling, and I thought I was in for a slightly boring slog through My First Strategy Game. I decided to soldier on and ended up being pretty pleasantly surprised by what I came across.

Let’s take a look, shall we?

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