It’s a big day for Stardock and new studio Oxide Games as they launch their massive-scale RTS Ashes of the Singularity into Steam Early access today (it launched a couple of minutes ago as of the time of this post, in fact). For those who might not be familiar, Ashes of the Singularity is a brand new RTS IP seeking to combine the scale of games like Supreme Commander or Planetary Annihilation with the nuanced interlocking unit counter system and territory control mechanisms of games like Company of Heroes.
Ashes of the Singularity also holds the claim to fame of being one of the first RTS in a very long time to actually push the boundaries of modern technology, utilizing graphics and processing technologies that require a beast of a machine (see the press release Stardock sent us below for more details) at least in this stage of the game’s development.
Expect to see a lot more coverage from Wayward Strategist regarding Ashes of the Singularity, including an in-depth game overview, as the game matures in Early Access, but for now take a look at this press release and some new screenshots.
If you follow strategy games you probably have heard of Ashes of the Singularity. This new real-time strategy game being developed by Stardock and Oxide Games aims to bring a new level of scale to the genre through the use of a new type of 3D engine called Nitrous.
Having a game that can have tens of thousands of fully realized individual units comes at a price: The game requires DirectX 11 or later and at least 4 cores on your CPU. But in return, the game promises to deliver something unprecedented: You get to fight a war, not a battle.
Stardock states that Early Access is targeting only veteran RTS players and users with powerful PCs in order to spend the next several months working out the kinks and getting feedback on gameplay and user interface.
Website: www.ashesofthesingularity.com
Excellent! I look forward to more coverage of this, cementing more details and learning about the faction differences. As a player who like strategic level play over micro, Ashes design philolophy, particularly the meta-unit feature, has had it square in my sights for some time. I look forward to seeing where this game goes.
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