Command & Conquer Style Games Company of Heroes Game Design Games Written by Wayward

An Exploration and Definition of the Real-Time Tactics Game Genre

The article explores the distinction between Real-Time Tactics (RTT) and Real-Time Strategy (RTS) games, highlighting that RTT focuses primarily on troop positioning and immediate engagements, while RTS emphasizes economic growth and broader strategic planning. It examines RTT games like Wargame and World in Conflict to illustrate these differences and discusses potential lessons RTS might learn from RTT.

Game Design Games RTS101 Written by Wayward

The strange flexibility of boundaries: population and other limits in strategy games

With curated experiences, even ones which give players a lot of control over the disposition of their forces, as in tabletop Warhammer or WarCraft 3, the game’s designers can spend copious time crafting a variety of tools (units, gear, spells, et cetera) that can act in a variety of surprising ways. We’ve seen the success of these curated game experiences in a variety of places, among them WarCraft 3.